Author Topic: When you go underwater muffle the music.  (Read 1099 times)

Matchesia

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When you go underwater muffle the music.
« on: May 01, 2015, 05:36:10 AM »
If you go underwater it would be neat if the music was muffled and quieter; it's probably not that hard to do but its a cool concept.
« Last Edit: October 07, 2016, 12:02:39 AM by Matchesia »

It's dead, but not as dead as the chat.
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Uxernome

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Re: Underwater Music Fading.
« Reply #1 on: May 01, 2015, 11:59:57 AM »
would also be a good thing if rain doesn't pass trough water... or any other block for that matter.

Guma

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Re: Underwater Music Fading.
« Reply #2 on: May 01, 2015, 03:44:10 PM »
Would be cool if Jack wouldn't be absent 4 lyfe
> learning web database programming D:

Matchesia

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Re: Underwater Music Fading.
« Reply #3 on: May 01, 2015, 08:07:09 PM »
Hes Sorta Gaven up on terrablox it seems  :o

It's dead, but not as dead as the chat.
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Uxernome

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Re: Underwater Music Fading.
« Reply #4 on: May 01, 2015, 09:17:58 PM »
Jack was here yesterday -_-

Besides:
Jack and Guma go out for a coffee for 5 minutes (Jack likes tea, I'm almost certain about that!)

Comes back -
"There's just no hope for terrablox anymore... R.I.P"

Guma

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Re: Underwater Music Fading.
« Reply #5 on: May 03, 2015, 12:44:48 AM »
Yeah, but when Jack takes too long to drink his tea I get worried
> learning web database programming D:

JackOatley

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Re: Underwater Music Fading.
« Reply #6 on: May 03, 2015, 01:09:21 PM »
Pfft, I always check in here!
And clean up spambots when Braffolk litters my inbox with a ton of reports.

I've been busy recently. With other projects, work and stuff. Even this coming week I'll probably be working late every day.

I was working on Terrablox last night actually, kinda fixed the issue of missing faces on the edge of chunks; by generating data around the chunk as well. Not ideal, but I'll implement a real fix when it can update chunks properly.