Author Topic: Trees  (Read 1377 times)

R34LD34L

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Trees
« on: September 14, 2014, 09:02:09 PM »
So...about the tree fall system...oh umm can you make it similar to seed of andromeda and also will every block have to become a separate mesh or how exactly is it going to work. I'm curious I guess
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Guma

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Re: Trees
« Reply #1 on: November 15, 2014, 01:40:12 AM »
Having them fall down like in Terraria would be cool, however I think it would be too easy to obtain wood! :P
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Uxernome

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Re: Trees
« Reply #2 on: November 15, 2014, 01:46:31 AM »
Nope. Nope.

trg601

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Re: Trees
« Reply #3 on: November 15, 2014, 02:12:36 AM »
Terrablox doesn't have block physics as it is yet.
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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JackOatley

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Re: Trees
« Reply #4 on: November 18, 2014, 12:35:54 AM »
There are physics blocks. MC style only though atm.

But I think I mentioned this exact thing in a video once. :P
Where you  can remove a block, and if that block was the only supporting block of another block or cluster of blocks, that whole cluster would fall.

R34LD34L

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Re: Trees
« Reply #5 on: March 06, 2015, 10:09:42 AM »
Haha yeah basically and also what you said on the source was perfect to what i was thinking..
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Guma

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Re: Trees
« Reply #6 on: March 06, 2015, 04:05:46 PM »
Perhaps combined with Jack's awesome programming skillz and Game Maker constant updates in terms of graphics and performance, maybe we will be able to achieve proper physics? :P
I mean, Minecraft is running on Java so it's normal it would support physics.
However, Game Maker Studio is quite new in comparison, so having real cube physics in-built to Terrablox would be perfect. For example, check out Minecraft physics mod.

However, people would be able to enable/disable the physics and tweak them, allowing for cool mods like floating items! And don't tell me it's impossible in Game Maker. I've seen proper 3D physics and baked shadows done in GM.
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