Author Topic: Screenshots!  (Read 15405 times)

trg601

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Re: Screenshots!
« Reply #30 on: March 11, 2015, 04:16:38 PM »
I didn't see the video but I assume you are talking about that one collision glitch.

And that texture pack looks great.
I especially like the boxes.
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Uxernome

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Re: Screenshots!
« Reply #31 on: March 12, 2015, 12:45:45 AM »
for those wondering, I'm using the textures from cgtextures.com
I cannot distribute the texture pack because of the special license that protects them unless if I make a map that use said textures and put a link to their website. Since I'm not making anything serious and great with it, I won't be distributing my compilation of textures nor any of the maps shown.

For those interested in making maps that use their textures, here is their condition:

Quote from: cgtexture.com FAQ
I have used some of the textures to create a map for a computer game. May I distribute this map?
Yes, provided the textures are used in the map. In that case, you are allowed to bundle them and distribute them as a package. Please add the following text to the documentation of the map:

"One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information."
« Last Edit: March 12, 2015, 12:50:01 AM by Uxernome »

trg601

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Re: Screenshots!
« Reply #32 on: May 02, 2015, 07:08:31 PM »
I'm king of the world!

I'll never let go, Jack! XD
Almost a year later, I just got that.
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Uxernome

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Re: Screenshots!
« Reply #33 on: June 05, 2015, 04:00:24 AM »
Matthewism and I are working on a castle together. We've not made much yet, matthew built a lot but forgot to save    :(

Here are some few screenshots:

http://oi59.tinypic.com/25j8oc5.jpg
http://oi58.tinypic.com/jzyvth.jpg
http://oi57.tinypic.com/seb0w0.jpg

Those bright enough will try the map before the others.
Release date of the map + texture we're using is not determined as of yet. Probably Soon™*






*Later than sooner actually. Trademark of the Valve Vaporware Company.

JackOatley

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Re: Screenshots!
« Reply #34 on: June 05, 2015, 09:47:35 AM »
That looks noice.

Matchesia

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Re: Screenshots!
« Reply #35 on: June 05, 2015, 10:27:30 PM »
Yesh, Jack you really need to add a automatic save :p

It's dead, but not as dead as the chat.
https://discord.gg/BA9FpQJ

Uxernome

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Re: Screenshots!
« Reply #36 on: June 08, 2015, 04:26:27 AM »
There is actually a version with automatic save available for download. Go to the download section then press Ctrl + W or Ctrl + f4 if nothing happens. You should be redirected to an archive of previous terrablox versions, there you will find it under the name 0.2.9A. The reason why jack removed it is because the version had the unstable gamepad support which may potentially crash the game.

Matchesia

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Re: Screenshots!
« Reply #37 on: June 12, 2015, 11:49:22 PM »
Yeah, it closes your tab. so it works!

It's dead, but not as dead as the chat.
https://discord.gg/BA9FpQJ

Uxernome

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Re: Screenshots!
« Reply #38 on: October 30, 2015, 05:40:55 PM »


Terrabloxian

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Re: Screenshots!
« Reply #39 on: October 30, 2015, 07:25:35 PM »
What and how
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Uxernome

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Re: Screenshots!
« Reply #40 on: October 30, 2015, 08:57:45 PM »
see jack's recent topic

JackOatley

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Re: Screenshots!
« Reply #41 on: November 11, 2015, 06:58:50 AM »
Got the old trees in. They're not perfect yet, they need to be procedurally placed, collision checked and instanced (so they can span multiple chunks and apply their voxels to them only when they eventually generate)... Lot's to do.



Also, just adding trees, ie complex models has kicked the vertex memory usage right up. Going to have to find a way to get that down, or clear it out...

trg601

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Re: Screenshots!
« Reply #42 on: November 11, 2015, 03:22:11 PM »
Got the old trees in. They're not perfect yet, they need to be procedurally placed, collision checked and instanced (so they can span multiple chunks and apply their voxels to them only when they eventually generate)... Lot's to do.



Also, just adding trees, ie complex models has kicked the vertex memory usage right up. Going to have to find a way to get that down, or clear it out...

Very pretty!
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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JackOatley

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Re: Screenshots!
« Reply #43 on: November 17, 2015, 10:41:54 PM »
Basic shadowing:


Terrabloxian

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Re: Screenshots!
« Reply #44 on: November 18, 2015, 04:39:25 AM »
nice! You should add simple ambient occlusion like you had before.
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