Author Topic: Survival Mod [Solder]  (Read 7210 times)

Braffolk

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Survival Mod [Solder]
« on: November 16, 2013, 06:24:38 PM »
So i thought to try the "Modding api" solder and this is what i have done so far:
(and yes, everything works as you would think)






Current features:
Hitpoints
Running
day & night cycle
Energy and hp "bars"

Current  progress of the mod:
https://dl.dropboxusercontent.com/u/142483113/Terrablox/braffolk_survival.rar

REQUIRED : solder - http://terrablox.com/forums/index.php?topic=24.0



« Last Edit: November 17, 2013, 12:38:24 AM by Braffolk »

Uxernome

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Re: Survival Mod [Solder]
« Reply #1 on: November 16, 2013, 06:48:25 PM »
So you're trying to do something impossible?

Terrabloxian

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Re: Survival Mod [Solder]
« Reply #2 on: November 16, 2013, 06:50:40 PM »
Things like this would be better off as a full mod then a solder mod. (Full mods use the source code)
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Uxernome

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Re: Survival Mod [Solder]
« Reply #3 on: November 16, 2013, 06:53:47 PM »
Things like this would be better off as a full mod then a solder mod. (Full mods use the source code)
Problem is, he doesn't have the source code and IIRC only Tyler and Guma have it.

Braffolk

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Re: Survival Mod [Solder]
« Reply #4 on: November 16, 2013, 06:55:31 PM »
yeah it would be better with the source... and its not impossible with the "api" just harder :D
But well, even with an older source it would be lots of easier to just get some variables and object names etc...
Terrabloxian if it is allowed could you pm me the source? (i have no idea if it is allowed...)
« Last Edit: November 16, 2013, 06:57:13 PM by Braffolk »

Uxernome

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Re: Survival Mod [Solder]
« Reply #5 on: November 16, 2013, 07:00:29 PM »
yeah it would be better with the source... and its not impossible with the "api" just harder :D
But well, even with an older source it would be lots of easier to just get some variables and object names etc...
Terrabloxian if it is allowed could you pm me the source? (i have no idea if it is allowed...)
Terrabloxian have the outdated 1.1 source and I think you want the 1.3.0 and higher, in that case you should contact Trg601. Unless Guma finally gave the 1.4.1 gmk to Terrabloxian.
« Last Edit: November 16, 2013, 09:20:47 PM by Uxernome »

Braffolk

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Re: Survival Mod [Solder]
« Reply #6 on: November 16, 2013, 07:01:53 PM »
yeah it would be better with the source... and its not impossible with the "api" just harder :D
But well, even with an older source it would be lots of easier to just get some variables and object names etc...
Terrabloxian if it is allowed could you pm me the source? (i have no idea if it is allowed...)
Terrabloxian have the outdated 1.1 source and I think you want the 1.3.0 and higher, in that case you should contact Trg601. Unless off course, that Guma finally gave the 1.4.1 gmk to Terrabloxian.


1.1 would still help... unless they have done whole restart for the game after it  ::)

EDIT: 1.4.1??? the latest version i can find is 1.3.0 :S

Uxernome

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Re: Survival Mod [Solder]
« Reply #7 on: November 16, 2013, 07:04:01 PM »
yeah it would be better with the source... and its not impossible with the "api" just harder :D
But well, even with an older source it would be lots of easier to just get some variables and object names etc...
Terrabloxian if it is allowed could you pm me the source? (i have no idea if it is allowed...)
Terrabloxian have the outdated 1.1 source and I think you want the 1.3.0 and higher, in that case you should contact Trg601. Unless of course, that Guma finally gave the 1.4 gmk to Terrabloxian.

1.1 would still help... unless they have done whole restart for the game after it  ::)
Well, in 1.3.1 there are new blocks and in 1.4 you can run and you jump more realistically and the inventory of 1.1 is primitive, apart from that, there's really no difference.
« Last Edit: November 16, 2013, 09:20:27 PM by Uxernome »

Braffolk

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Re: Survival Mod [Solder]
« Reply #8 on: November 16, 2013, 07:05:51 PM »
But could you give me the download link for 1.4.1 ?(the game)

Uxernome

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Re: Survival Mod [Solder]
« Reply #9 on: November 16, 2013, 07:13:50 PM »
http://terrablox.com/forums/index.php?topic=13.msg95#msg95

Edit: my bad, I meant the 1.4 not the 1.4.1
« Last Edit: November 16, 2013, 07:22:22 PM by Uxernome »

trg601

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Re: Survival Mod [Solder]
« Reply #10 on: November 16, 2013, 07:34:36 PM »
Yes, there are many things I need to add to Solder...
You are very clever Braffolk, if you need me to add more events, I can...
But, I am thinking of making a version with multible files to be executed. (For many issues I have found)

I hope you can get this to work, I will try and squeeze some time in for a solder update!
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Braffolk

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Re: Survival Mod [Solder]
« Reply #11 on: November 16, 2013, 07:41:28 PM »
Yes, there are many things I need to add to Solder...
You are very clever Braffolk, if you need me to add more events, I can...
But, I am thinking of making a version with multible files to be executed. (For many issues I have found)

I hope you can get this to work, I will try and squeeze some time in for a solder update!

awesome :D

and yeah, you really should add these events :

Game end
Room end
Game Start
Room start

and maybe add some more documentation, about variables, object names etc.
And i thought to use object_even_add but it gives me weird errors about step events! It seems that it tried to start the code in step event instead of create...

trg601

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Re: Survival Mod [Solder]
« Reply #12 on: November 16, 2013, 07:50:46 PM »
Okay, I will add those later... I really fast added sd_other_game_end;
http://www.mediafire.com/?11o54qdc9qd9a3c

I badly need some good documentation, I may make a PDF at some point and some videos...

When I get time, I will add all this stuff XD
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Braffolk

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Re: Survival Mod [Solder]
« Reply #13 on: November 16, 2013, 08:00:34 PM »
You are awesome  :D

Terrabloxian

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Re: Survival Mod [Solder]
« Reply #14 on: November 16, 2013, 08:05:02 PM »
Terrabloxian have the outdated 1.1 source and I think you want the 1.3.0 and higher, in that case you should contact Trg601. Unless off course, that Guma finally gave the 1.4.1 gmk to Terrabloxian.


Dude, I told you that I got the 1.3 gmk now. That's how trg and I are making the NPC mod! And that's how I made the Halloween mod as well.
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