Author Topic: Devblogs!  (Read 5249 times)

JackOatley

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Re: Devblogs!
« Reply #30 on: September 01, 2014, 01:03:23 AM »
I've had them turned off recently. Because they took an unreasonable amount of rendering time due to their model format. Which is updated now along with the character. It'll be faster if I put them back in, put I'd rather make the mob placement from inventory work so the player can do it rather than spawning them on start.

nuz15

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Re: Devblogs!
« Reply #31 on: September 03, 2014, 05:20:17 PM »
I thing you should add some way to turn the blurred vision off.
.... I'm sory for any mistakes, I'm not from english speaking country

JackOatley

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Re: Devblogs!
« Reply #32 on: September 03, 2014, 07:59:01 PM »
I thing you should add some way to turn the blurred vision off.
Ha! I've done so already! :)
There'll be options for both the radial blur when moving and the depth of field effect. Should get a release done today!

JackOatley

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Re: Devblogs!
« Reply #33 on: September 07, 2014, 10:45:28 PM »

JackOatley

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Re: Devblogs!
« Reply #34 on: September 09, 2014, 11:57:25 AM »
Regarding the last video, I need to do a brain dump so I remember this later.

I mention in the video that I still have a problem with the ray cast from the camera that detects the block we are looking at. I just realized that we don't even need to do that... Because the distance of the block we are looking at, is represented by the colour of the pixel in the middle of the depth buffer! And we already pass that to the shader that merges all the mip surfaces... So I can pull that value, and use that all within the shader.

It's amazing the simple things that occur to you on the toilet! (TMI?) :P

R34LD34L

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Re: Devblogs!
« Reply #35 on: September 10, 2014, 06:30:31 PM »
Lol i thought you would have to do something more complicated but thank god for toilet seats
Schematic Mod Thingy!!!!

JackOatley

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Re: Devblogs!
« Reply #36 on: April 02, 2016, 01:27:14 PM »
Yes, I'm posting in this topic again!! :P


Matchesia

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Re: Devblogs!
« Reply #37 on: April 02, 2016, 11:44:38 PM »
Yes, I'm posting in this topic again!! :P


Nice its great to see another devblog.
« Last Edit: April 02, 2016, 11:49:33 PM by Matthew »

It's dead, but not as dead as the chat.
https://discord.gg/BA9FpQJ

JackOatley

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Re: Devblogs!
« Reply #38 on: April 09, 2016, 11:22:30 AM »

Braffolk

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Re: Devblogs!
« Reply #39 on: April 09, 2016, 06:59:05 PM »
I was pretty sure that you could walk on them from the icon.
When will you add multiplayer?

trg601

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Re: Devblogs!
« Reply #40 on: April 13, 2016, 02:07:41 AM »
I'm glad that you are working on the game again!
The game looks super fast too, however you manage that.
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
Terrablox Solder
Join the Terrablox Chatroom!

JackOatley

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Re: Devblogs!
« Reply #41 on: September 08, 2016, 03:18:07 PM »
Did this video (36) never make it here? >.<


Anyway, here's the latest update showing some of the things I've been doing:

Matchesia

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Re: Devblogs!
« Reply #42 on: September 08, 2016, 08:39:22 PM »
Great! Hope you get the animations going soon!

It's dead, but not as dead as the chat.
https://discord.gg/BA9FpQJ

JackOatley

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Re: Devblogs!
« Reply #43 on: September 22, 2016, 03:20:47 PM »
It's not a video, but I don't want to make another topic for these. It's a write up of my thought process and stuff regarding an optimization to the noise generation. Let me know if you find it interesting or helpful or anything, and if you'd like to see more.

http://jack-oatley.com/?p=84

Braffolk

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Re: Devblogs!
« Reply #44 on: September 29, 2016, 12:11:46 PM »
Are you using standard simplex noise or did you also modify that?