Author Topic: Terrablox 2D Thread  (Read 8040 times)

Terrabloxian

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Re: Terrablox 2D Thread
« Reply #15 on: January 05, 2014, 06:33:15 PM »
It's those code pixies again, they get me all the time!

You pawned them off on me again didn't you?!?! XD
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trg601

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Re: Terrablox 2D Thread
« Reply #16 on: January 05, 2014, 08:14:16 PM »
It's those code pixies again, they get me all the time!

You pawned them off on me again didn't you?!?! XD
Code pixies are growing ever so powerful, I think we should all run for the hills!
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Terrabloxian

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Re: Terrablox 2D Thread
« Reply #17 on: January 07, 2014, 02:57:40 AM »
Before I get too far into development, I'd like to know something. Would you guys like to continue to download the game (keep in mind the launcher is coming with the next update) or would you like to play in your browser and what not?
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Re: Terrablox 2D Thread
« Reply #18 on: January 07, 2014, 03:19:43 AM »
I don't have any preference.

trg601

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Re: Terrablox 2D Thread
« Reply #19 on: January 07, 2014, 03:52:31 PM »
I think a browser-based version would be nice, but I would like you to still produce an .exe
for us, (I kinda prefer one)
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Terrabloxian

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Re: Terrablox 2D Thread
« Reply #20 on: January 09, 2014, 12:01:29 AM »
I guess then I will just keep it downloadable. I was thinking of porting to studio and exporting it to HTML5 but now there's no real reason to since no one completely wants that.

Anyways I think versions 1.0 and after could have some cool modding things in it. Would you guys rather beta 1.0 be the same in terms of gameplay or more like terrablox legacy? I already am going to add the npcs and all, but do you want to keep the all biomes and all that? if so then I will add more cool ones. I will try and do caves too.
« Last Edit: January 09, 2014, 12:08:26 AM by Terrabloxian »
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Re: Terrablox 2D Thread
« Reply #21 on: January 09, 2014, 12:28:09 AM »
I am indifferent to whatever change the game may be subject to. In the end I will still play it.

Terrabloxian

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Re: Terrablox 2D Thread
« Reply #22 on: January 09, 2014, 01:24:41 AM »
I am indifferent to whatever change the game may be subject to. In the end I will still play it.

That's good to know but isn't very helpful from a development perspective. I need to know what you guys prefer so I don't waste my time. So when the new version comes out I will add support for all your Terrablox block indexes skins, and texture packs. I will try and make a little thing where you choose the parts of your skin you want to be in the game. I made a quick mock up as an example.

Spoiler (hover to show)
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trg601

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Re: Terrablox 2D Thread
« Reply #23 on: January 09, 2014, 01:35:36 PM »
-snip-
I made a quick mock up as an example.
Spoiler (hover to show)
I like the mock up, but can't you make it do that automatically?
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Terrabloxian

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Re: Terrablox 2D Thread
« Reply #24 on: January 09, 2014, 10:51:22 PM »
-snip-
I made a quick mock up as an example.
Spoiler (hover to show)
I like the mock up, but can't you make it do that automatically?

Yes, but I want you to be able to choose. Sometimes skins aren't exactly the same, like the eye's distance from eachother. having it find these automatically may make the skin look weird in game.
« Last Edit: January 09, 2014, 10:53:24 PM by Terrabloxian »
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trg601

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Re: Terrablox 2D Thread
« Reply #25 on: January 10, 2014, 01:15:15 AM »
-snip-
Yes, but I want you to be able to choose. Sometimes skins aren't exactly the same, like the eye's distance from eachother. having it find these automatically may make the skin look weird in game.
Okay, If there is an option, then it is good. :D
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Terrabloxian

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Re: Terrablox 2D Thread
« Reply #26 on: January 16, 2014, 01:03:14 AM »
The menu system I'm working on is pretty cool and will be cool and easy to use for modding! You can actually create and destroy menu buttons, and when you create them, you define what they do and where they are.
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Re: Terrablox 2D Thread
« Reply #27 on: January 16, 2014, 02:32:22 AM »
interesting...

trg601

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Re: Terrablox 2D Thread
« Reply #28 on: January 16, 2014, 09:22:21 PM »
interesting...
Quite indeed.

And Terrabloxian, how about in-game modding?
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Terrabloxian

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Re: Terrablox 2D Thread
« Reply #29 on: January 16, 2014, 11:18:18 PM »
Don't see why that can't be implemented early on.
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