Author Topic: Terrablox Solder  (Read 8586 times)

trg601

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Re: Terrablox Solder
« Reply #30 on: November 25, 2013, 04:46:49 PM »
I think you should take the scripts from the game and make them editable in solder, like DrawSky and stuff! Externalize all the resources like the sky, so the mods can go more in depth!
Ooh, good idea!
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Re: Terrablox Solder
« Reply #31 on: November 25, 2013, 05:22:21 PM »
I think you should take the scripts from the game and make them editable in solder, like DrawSky and stuff! Externalize all the resources like the sky, so the mods can go more in depth!
Ooh, good idea!
Agreed
Go Terrablox.

trg601

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Re: Terrablox Solder
« Reply #32 on: November 25, 2013, 05:48:33 PM »
Now I need a way to execute that idea. lol.
I've made some stuff for terrablox, but I'm too lazy to link to much of it.
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Re: Terrablox Solder
« Reply #33 on: November 25, 2013, 06:06:43 PM »
LoOKs like you have a lot to do with solder  ;D .
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Terrabloxian

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Re: Terrablox Solder
« Reply #34 on: November 29, 2013, 02:13:18 PM »
I would imagine you just copy all the scripts into gml files and then put them in their own folder. It would make more sense to only externalize the scripts that are usually edited like the terrain gen and stuff. For now, I think you should base solder off of 1.5.0 Unless you just want to wait and do this for 1.5.1? This way you don't have to work on them both.
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Re: Terrablox Solder
« Reply #35 on: November 09, 2014, 01:03:57 AM »
U should update this
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